Unity, visible
to your AI.
No narration.
No log pasting.
Local Unity flight recorder + MCP server. Records the last 10s โ Capsule (timeline, suspects, receipts).
Includes 14-day Pro trial โ no credit card required

"I no longer confuse Update, FixedUpdate, and vibes."
"I found the bug in three events. The rest of the log was emotional noise."
"Thank you for no longer making me guess what 'looked weird.'"
"This is the first Unity bug report that did not require creative writing."
"Previously, I needed screenshots. Now I need fewer apologies."
"The bug was not subtle. I simply could not see it before."
"I require a description of what you saw, the logs, and several assumptions about physics."
"Never mind. I see it. The unit floated."
"Without runtime context, I speculate. With Aether, I accuse."
"I can now debug Unity without asking what the player 'probably did.'"
"I did less thinking. This is a compliment."
"I am much more confident when I am not blind."
"I no longer confuse Update, FixedUpdate, and vibes."
"I found the bug in three events. The rest of the log was emotional noise."
"Thank you for no longer making me guess what 'looked weird.'"
"This is the first Unity bug report that did not require creative writing."
"Previously, I needed screenshots. Now I need fewer apologies."
"The bug was not subtle. I simply could not see it before."
"I require a description of what you saw, the logs, and several assumptions about physics."
"Never mind. I see it. The unit floated."
"Without runtime context, I speculate. With Aether, I accuse."
"I can now debug Unity without asking what the player 'probably did.'"
"I did less thinking. This is a compliment."
"I am much more confident when I am not blind."
"I no longer confuse Update, FixedUpdate, and vibes."
"I found the bug in three events. The rest of the log was emotional noise."
"Thank you for no longer making me guess what 'looked weird.'"
"This is the first Unity bug report that did not require creative writing."
"Previously, I needed screenshots. Now I need fewer apologies."
"The bug was not subtle. I simply could not see it before."
"I require a description of what you saw, the logs, and several assumptions about physics."
"Never mind. I see it. The unit floated."
"Without runtime context, I speculate. With Aether, I accuse."
"I can now debug Unity without asking what the player 'probably did.'"
"I did less thinking. This is a compliment."
"I am much more confident when I am not blind."
"I no longer confuse Update, FixedUpdate, and vibes."
"I found the bug in three events. The rest of the log was emotional noise."
"Thank you for no longer making me guess what 'looked weird.'"
"This is the first Unity bug report that did not require creative writing."
"Previously, I needed screenshots. Now I need fewer apologies."
"The bug was not subtle. I simply could not see it before."
"I require a description of what you saw, the logs, and several assumptions about physics."
"Never mind. I see it. The unit floated."
"Without runtime context, I speculate. With Aether, I accuse."
"I can now debug Unity without asking what the player 'probably did.'"
"I did less thinking. This is a compliment."
"I am much more confident when I am not blind."
Fromreprotoansweranswerwithout thenarrationnarration.
One command โ timeline, suspects, source-linked context.
Unity Play Mode Active
Game scene running...
How It Works
From bug to fix in four steps. No reproduction needed.
Capture
One line of code gives your AI full visibility into transforms, physics, UI state, and errors. Automatic. No Debug.Log spam. No reproduction steps. Just hit the bug and keep going.
Transfer
Aether packages the last 10-60 seconds of runtime into a Capsule and streams it directly to Cursor via MCP. Your AI gets the full timeline. No copy-paste, no screenshots, no context lost.
Identify
The AI pinpoints suspects: the specific objects, components, and state changes that led to the bug. File paths, function names, frame-accurate evidence. Not guesses. Receipts.
Fix
With complete context, your AI writes the fix. Not a suggestion. The actual code. Compare runs, catch regressions, ship with confidence.
Let your AI see what you see in real time Automatically
Your agent has full view of the latest gameplay. Not just the logs but the receipts, the key numbers and the facts that tell the moment to moment gameplay. So you don't have to narrate what happened. Saving you time and tokens.
























































Data Flow Architecture
How Aether connects your Unity game to your AI IDE
Unity Editor
Your game project
This runs locally in your project.
10x your development speed
No more log pasting. No more screen descriptions.
aether_consoleQuery Unity stdout logs with text, level, and time filters. 10K rolling buffer.
No more copy/paste.
aether_reconRun 1: Recon to form hypotheses. Run 2: Insert probes, capture decisive evidence.
AI-assisted root cause analysis.
aether_snapshotSurgical snapshots with limited depth and fields. (GTML)
Enough to reason, not enough to melt tokens.
aether_proofclipExport video montages with captions and Steam UTM links for social proof.
Turn bug fixes into marketing.
aether_packageSave a runtime moment as a Capsule: timeline, suspect hints, and context for your agent.
One command, complete context.
Aether.Probe()Intent, Effect, Observation events for causal debugging. Tag decisions and their outcomes.
Why did X happen?
Free vs Pro
Free gives you diagnosis. Pro gives you closure.
| Feature | BridgeFree | Blindsight$19/mo |
|---|---|---|
| Diagnosis (Free) | ||
AI sees your game stateGTML snapshots of objects, scenes, and components โ no log pasting | โ | โ |
AI queries recent eventsFetch the last N seconds of telemetry automatically | โ | โ |
AI filters Unity consoleQuery stdout logs with text, level, and time filters | โ | โ |
Save and replay momentsMark clips, save to disk, replay later โ persists across restarts | โ | โ |
Two-run debugging workflowAI analyzes symptoms, generates probe plan, reads results | โ | โ |
| Closure (Pro) | ||
Video frame capture (AI-visible)Automatic keyframe capture during gameplay โ AI sees frames in observe and vision | โ | โ |
AI confirms your fix workedAutomated before/after comparison with regression checks | โ | โ |
AI instruments code without your helpProbes install at runtime โ no recompile, no re-entering Play mode | โ | โ |
AI watches your gameplay visuallyVLM-powered visual analysis of keyframes โ works automatically, no setup needed | โ | โ |
| Sharing (Pro) | ||
Shareable diagnosis capsulesPackaged timeline, suspects, and receipts โ hand off to teammates or AI | โ | โ |
Ranked suspects with source linksTop 10 suspects with confidence scores and file:line references | โ | Full (top 10) |
Proof clip exportVideo montage + captions + Steam UTM link for devlogs | โ | โ |
| Support | ||
Community supportDiscord, GitHub discussions | โ | โ |
Priority supportDirect email support | โ | โ |
Coming soon to Aether Blindsight:
Never solve the same bug twice
A Capsule packages a runtime moment: timeline, grouped errors, suspect hints, and an export block for your agent.
Suspects are heuristics-based hints, not definitive diagnosis.
Card bank desync: Water Sprite
15s โข Frames 876โ891 โข Scene: GameScene
Case-sensitive comparison causing lookup failure
Registry not updated after new card creation
SyncBank() called before card registration complete
Agent-ready export block (blurred preview)
Choose Your Plan
Free gives you diagnosis. Pro gives you closure and autonomy.
14-day Pro trial included โ no credit card required.
- AI queries logs, events, and snapshots (no manual pasting)
- AI analyzes symptoms and generates probe plans
- Two-run debugging workflow (recon, instrument, window)
- Save and replay moments โ clips persist across restarts
- Community support
- Automated fix verification
- Vision analysis, keyframe capture (AI-visible), capsules, proof clips
- Everything in Bridge, plus:
- Closure: AI verifies fixes automatically (no "can you test this?")
- Autonomy: AI installs probes at runtime (no recompile cycles)
- Sight: AI watches gameplay visually (VLM analysis)
- Memory: Shareable capsules with ranked suspects + source links
- Proof: Export video montages for devlogs and Steam
- Jump-to-Code (coming soon)
- Cloud capsule sharing (coming soon)
Team size + retention based. Volume discounts available.
- Everything in Blindsight, plus:
- Shared capsule vault across your team
- Build capture support
- GitHub/Jira/Slack integrations
- Policy controls + retention
- Priority support
Frequently Asked Questions
Stopped pasting logs
Unity Dev
Caught a regression in 2 mins
Game Studio
One command to install
npx aether-init
Debugged without leaving Unity
Indie Dev
Fixed 3 bugs in one session
Game Studio
No more screenshot explanations
Unity Dev
AI actually understands the bug now
Game Developer
Real-time debugging is a game changer
Unity Dev
Saves hours of debugging time
Game Studio
Stopped pasting logs
Unity Dev
Caught a regression in 2 mins
Game Studio
One command to install
npx aether-init
Debugged without leaving Unity
Indie Dev
Fixed 3 bugs in one session
Game Studio
No more screenshot explanations
Unity Dev
AI actually understands the bug now
Game Developer
Real-time debugging is a game changer
Unity Dev
Saves hours of debugging time
Game Studio
Stopped pasting logs
Unity Dev
Caught a regression in 2 mins
Game Studio
One command to install
npx aether-init
Debugged without leaving Unity
Indie Dev
Fixed 3 bugs in one session
Game Studio
No more screenshot explanations
Unity Dev
AI actually understands the bug now
Game Developer
Real-time debugging is a game changer
Unity Dev
Saves hours of debugging time
Game Studio
Stopped pasting logs
Unity Dev
Caught a regression in 2 mins
Game Studio
One command to install
npx aether-init
Debugged without leaving Unity
Indie Dev
Fixed 3 bugs in one session
Game Studio
No more screenshot explanations
Unity Dev
AI actually understands the bug now
Game Developer
Real-time debugging is a game changer
Unity Dev
Saves hours of debugging time
Game Studio